Nov 17, 2005, 10:45 PM // 22:45
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#1901
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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how bout armor levels are automatically boosted or decreased to the maximum in ascalon. Then all elite skills are locked. Problem solved. :P
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Nov 17, 2005, 11:14 PM // 23:14
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#1902
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Better yet... you get 'arena armor' to enter, with a minor rune of each type, same across the board for each class. All rangers get Ascalon arena druid, for example, with minor runes in place.
Hey, it's a kids arena, give em kids armor!
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Nov 17, 2005, 11:29 PM // 23:29
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#1903
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Pre-Searing Cadet
Join Date: Nov 2005
Location: Virginia
Guild: Fantasy Kingdom
Profession: R/Me
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Quote:
Originally Posted by twicky_kid
let me put it this way. i take about 80 calls a day 350+ a working week (5 days). about 60 of my calls a day are activation of new accounts. 2-3 per day request to disc. you really don't affect anything by threating to quit. there are plenty of new ones right behind you.
btw i get told thank you about 500 times a day.
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You know what... Thank you for all your hard work..
People its just a game, dont let it affect your life. Dont Hurt your self over it
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Nov 18, 2005, 12:26 AM // 00:26
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#1904
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Ascalonian Squire
Join Date: Jul 2005
Location: Grand Rapids, MI
Guild: Champions of the Realm
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Umm without thinking too hard, here I go...
Fact: Heading into the Ascalon Arenas without Droks armor and high level skill is an open invite to having your entrails served back to you on a Fellblade.
Fact: Heading into the Lion's Arch Arenas without Droks armor, a level 20 character, and high level skills is an open invite to having your entrails served back to you on a Crystalline Sword.
Suggestion: Since Arena appears to have little problem with you entering Arenas unprepared to what others bring, either get yourself to that level or avoid it.
You want Droks armor barred from Ascalon Arenas? Fine by me. Just don't forget to bar anyone under level 20 and max armor from Comp. Arenas, or conversly bar those at level 20 and max armor from Comp. Arenas. Now everyone is at the same playing field.
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Nov 18, 2005, 03:08 AM // 03:08
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#1905
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Banned
Join Date: Aug 2005
Location: N.Y.C.
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Quote:
Originally Posted by Roc Rai
Umm without thinking too hard, here I go...
Fact: Heading into the Ascalon Arenas without Droks armor and high level skill is an open invite to having your entrails served back to you on a Fellblade.
Fact: Heading into the Lion's Arch Arenas without Droks armor, a level 20 character, and high level skills is an open invite to having your entrails served back to you on a Crystalline Sword.
Suggestion: Since Arena appears to have little problem with you entering Arenas unprepared to what others bring, either get yourself to that level or avoid it.
You want Droks armor barred from Ascalon Arenas? Fine by me. Just don't forget to bar anyone under level 20 and max armor from Comp. Arenas, or conversly bar those at level 20 and max armor from Comp. Arenas. Now everyone is at the same playing field.
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Fact 1: I agree.
Fact 2: I agree.
Ascalon: 1-10.
Yak's Bend: 1-15.
Lion's Arch: 1-20.
Why ban level 16s from CA?
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Nov 18, 2005, 03:59 AM // 03:59
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#1906
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Ascalonian Squire
Join Date: Aug 2005
Guild: elite heroes of ascalon
Profession: E/Mo
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cool!
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Nov 18, 2005, 04:51 AM // 04:51
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#1907
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Lion's Arch Merchant
Join Date: May 2005
Profession: W/Mo
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All i have to add to this is my two cents......change it back to the way it was simple but is a solution to this problem
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Nov 18, 2005, 04:18 PM // 16:18
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#1908
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Academy Page
Join Date: Jun 2005
Guild: LLJK
Profession: R/Mo
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Quote:
Originally Posted by Yamat
Farming does not drive up demand. That's like saying if I build a million Ferraris more people will buy them.
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More people would buy Ferraris if a million Ferraris were built. Why? The manufacturer, Ferrari, would behave in this manner: a) implement mass manufacturing processes, and b) reduce manufacturing costs by automating labor and buying cheaper parts. This would, in turn, negatively affect the consumer price of a Ferrari and thus enable a wider market the ability to purchase Italian stallions. When a buyer purchases a Ferrari, they're not purchasing a car; they're purchasing a total image. That's what would be communicated to the wider market, the wider market would accept, and Ferrari sales would increase. Unfortunately, the lifetime of each Ferrari product would decrease exponentially as time passes due to a) the increased awareness of Ferrari issues and b) consumerism. If a million people are driving Ferraris, the "Ferrari's not car; it's a total image" promotion would be weakened to the point where, as we see today, classic cars (i.e., classic Ferraris) would assume all the attention, and eventually, consumers would perceive the mass-produced Ferraris in the same light as the new Hummers.
The main problem with your analogy is that Ferraris are high-demand products already. They're just not affordable. If Ferraris were mass produced, the increased quantity and affordable quality would only satisfy the existing demand. After satisfying the existing demand, Ferrari would have to rely on marketing to increase demand through their products' lifecycles. Because Lamborghini and Ferrari handcraft their vehicles, the lifetime of their products and their products' brands are extended, and the lifecycle of their products is slowed. Extensive marketing is then not required; however, mass production quickens the pace and cheapens the game.
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Nov 18, 2005, 06:10 PM // 18:10
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#1909
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Krytan Explorer
Join Date: Sep 2005
Location: Southern CALI
Guild: Eraserheads
Profession: N/Me
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Quote:
Originally Posted by Wa$d
All i have to add to this is my two cents......change it back to the way it was simple but is a solution to this problem
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Well, after playing 20hrs after the update, I'm actually starting to like it. Maybe it's because I'm only using my E/ME. (haven't tried using my other chars for some time now) I keep playing in FoW as an Echo Nuker, and yes, you can still Nuke. You have to be more tactical now tho and what ever you do, DO NOT USE FIRE STORMS! Meteor Shower is the best way to go. Anyways, I just noticed that after the update, Shard drops in FoW have increased. Lastnite while I was playing we Aggroed 4 Mobs (not at the same time) that dropped 2 Shards at the same time. 4 Mobs x 2 Shards = 8 Shards in one run! And we didn't even reached the Forge! (stupid leavers!) I bet we would've gotten more if we went further.
But yea, I think that's what they did. They made it harder but increased the drops. I think that's a good trade. So yea, you guys should try it! I mean, I'm not saying that the update was perfect. I know they gotta fix a lot of stuff after the 11/10 update, but to change it back from the way it was? I kinda don't want that anymore....
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Nov 18, 2005, 06:29 PM // 18:29
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#1910
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by kvndoom
"4 GOLD?!? I'm going to have to do this 6,000 more times to get the good armor to be competitive? No way!"
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A full set of droknars armor is about 15000 gold, which you'll have when you get to Droknars. Unless you blow it all on beer & keys, of course.
It's hard if you get yourself run to Droknars at lvl <too fricking low> the first time you play the game, but then again complaining about not being able to buy the best armor in the game when you've just started playing is just plain silly, so who cares.
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Nov 18, 2005, 07:04 PM // 19:04
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#1911
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Academy Page
Join Date: Jul 2005
Guild: Children of the Underdark
Profession: R/E
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What is the point of having a mage after this update? As soon as you use your aoe spells like fire rain everybody scatters.. Result: instead of 100 dmg u do only 18... Really really bad update. I don't like it at all...
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Nov 18, 2005, 07:07 PM // 19:07
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#1912
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by drizzt134
What is the point of having a mage after this update? As soon as you use your aoe spells like fire rain everybody scatters.. Result: instead of 100 dmg u do only 18... Really really bad update. I don't like it at all...
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Yawn...
For the love of all that is holy... USE SOME OTHER SPELLS.
Or combo of spells to keep baddies from running...
Really. I have a Fire Ele and it's not that hard, people!
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Nov 18, 2005, 09:42 PM // 21:42
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#1913
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Banned
Join Date: Aug 2005
Location: N.Y.C.
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Quote:
Originally Posted by Numa Pompilius
A full set of droknars armor is about 15000 gold, which you'll have when you get to Droknars. Unless you blow it all on beer & keys, of course.
It's hard if you get yourself run to Droknars at lvl <too fricking low> the first time you play the game, but then again complaining about not being able to buy the best armor in the game when you've just started playing is just plain silly, so who cares.
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if you already have the materials (without buying them), it actually costs 7,500 for all 5 pieces.
Quote:
Originally Posted by drizzt134
What is the point of having a mage after this update? As soon as you use your aoe spells like fire rain everybody scatters.. Result: instead of 100 dmg u do only 18... Really really bad update. I don't like it at all...
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What about the people who HAVE mages and have come to LIKE or NOT HAVE A PROBLEM with this update? They've adapted, you can too.
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Nov 18, 2005, 10:55 PM // 22:55
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#1914
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Ascalonian Squire
Join Date: Sep 2005
Profession: N/E
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i have to say that the game was very nice in the beginning, a few things that needed help (like guild invite spamming) but for the most part it was a good game and i liked it...now its just seems so different, i almost had to relearn it from being away for a few weeks
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Nov 18, 2005, 11:18 PM // 23:18
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#1915
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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The Farrari is a status symbol I guess thats why so many want 15K or Fissure armor.Good post though.I don't like this update much either and haven't noticed the drop rate increased.
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Nov 18, 2005, 11:38 PM // 23:38
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#1916
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Benefit of the new update...
Exploit? Common sense? We'll see...
I've found that Chaos Storm makes a great emergency shield for a Mesmer now. Cast on the guy next to you, all the baddies run away.
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Nov 19, 2005, 11:10 AM // 11:10
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#1917
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: Wall Hoppers
Profession: Me/R
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Quote:
Originally Posted by MSecorsky
Exploit? Common sense? We'll see...
I've found that Chaos Storm makes a great emergency shield for a Mesmer now. Cast on the guy next to you, all the baddies run away.
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i use CS offensively and defensively as you say, but this tactic applies to the eles with their AoE too. I dusted off my ele (air/fire) the other day to see what the fuss was about and found meteor shower is a great defensive spell now
Soz but I can't see why peeps are moaning bout nasties not sitting still under a fire storm or other AoE spells, after all would you really sit there? Meteor shower still works cos of the knockdown and found that tho drops didnt work out, i was enjoying finding different tactics.
Seems to me that if nasties run from your Fire Storms or Chaos Storms slow them down or cripple them so they cant escape - each profession has reasonable slowing spells.
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Nov 19, 2005, 11:29 AM // 11:29
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#1918
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Ascalonian Squire
Join Date: Oct 2005
Guild: OnceLost
Profession: W/Mo
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My dear god in heaven i hate hate hate you anet. Once again every farming spot gets a great big nerf. Wth are you thinking. All this patch is doing is keeping the majority of the wealth in the game in the hands of those that allready have it. So in short you keep the poor people poor and help the rich to become richer. Hey this game works just like our country. Now im glad i never deleted my wow account. At least they are fair about farming. And they realize that the economy of the game is driven by players. It isnt some ai that they can tweek to their liking. That hasnt worked yet and it will never work. There are allready players walking around with hundreds upon hundreds of plat and thew will sell to the people who can afford to buy it regardless of patches. And one more quick question. With farming nerfed why keep fow and uw armor available. Noone will be able to afford armor thats total cost is more than 1.5 million in gold now will they. Or even the 15k sets of armor. Might as well take them out too. Thank god i bought all three sets of mine before this idiotic patch hit.
Personally if things dont change this game will become nothing more than an overpriced chat client. And if you think im wrong go to the comp or teams arenas or in lions arch and watch people do nothing for hrs but set there and chat.
Last edited by nebucanezar; Nov 19, 2005 at 11:33 AM // 11:33..
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Nov 20, 2005, 05:04 PM // 17:04
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#1919
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Pre-Searing Cadet
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Hallo everyone. This is my first post, to let you you know how I feel about the 10th Nov patch. For that, I paste an e-mail I sent ANet a few days ago:
Dear Arena Net
With this update you decreased dramatically the usefulness of elementalists. Why should this class pay for "crimes" commited by the invicimonk build? If the objective was to cut down on farming, well, didn't work quite well. Monks can still farm, they are still able to make money. I don't have a monk, don't like the playing style. I used my elem to farm and get just enough money for my personal needs. Now I can't do it anymore. And, before, I didn't mass farm, like monks. I only took on 3 or 4 enemies at a time, unlike monks who took 10+ hydras (no, wait, I believe there's cases of 30-40 hydras). Is that so unfeasable? Isn´t an ascended lvl 20 elementalist supposed to take on and kill 3 enemies at a time? I don´t see what the problem is with elem AoE skills. Will you nerf a few skills every time someone comes up with a new, stronger than average build? Why don´t you just let us use the skills you created the best way we can? Everyone is on equal terms, everyone can use the same skills for whatever purposes. And on PvP there's always a counter build.
Why this discrimination against elems? Monks are your problem (and only that specific invicimonk build), not elems. I know that the objective is to stop the sale of gold and items on the internet (like on ebay). Most of those companies use asian players wich don't do anything else but farm all day. You just have to go to Augury Rock, at ANY time and you'll see the crowd of asian monks leaving town. I'm all for stopping their activities, but don't do this at the expense of legit players. If the intention was to stop this, I think it won't work because, now more than ever, people will buy gold online. And the prices won't fall because monks can still farm and there will be a steady constant flow of money. On the other hand, items will be more scarce, due to the decrease in farming and to cuts on item drops you made previously. It´s very dificult to get a good gold item nowadays. So, less items supply, demand still maintains, prices will rise. How am I going to get money now? Do I have to create a monk just for farming? That will be boring, and a game should be about fun. Buy gold on ebay?
You say that I can farm with other players. Well, it´s not easy finding players to do it, only on specific areas like FoW and the UW. Use henchmen? No, thank you, drops suck. I would do it if I wouldn´t have to share everything with henchies. I have a sugestion: make them mercenaries, we'll pay them a fee for their services, and don't share anything with them. This way would be enjoyable farming with them and would solve the problem of invicibuilds.
You say that the patch aims at making enemies smarter. Then go all the way. Make them run away from my Warrior when they are about to die under his axe. You say it's realistic to make them run when they feel the first "smell" from an AoE skill. Then why not make them run when they feel the first cut from a blade? It's logical, no? Then we'll have a battlefield full of fleeing enemies. Maybe then skills like Sprint and Charge would be useful in PvE, besides pro runners. It's not logical to make it about AoE skills or any other type of skill, for that matter. They should run, if they should run at all, when their health is low, not when they get the first damage from a certain type of skill.
You say that you want to make them smarter, behave in a more realistical way. Well, a game should be about fun, not realism. And tell me, how realistical is running around with swords, axes, hammers, casting spells, etc? How realistical is Sword and Sorcery? Isn't this called an Heroic-FANTASY game? How realistical is having a radar that warns you of the presence of enemies? How realistical is travelling instantaneously between towns? How realistical is the use of runes? This game isn´t supposed to be a simulation.
And isn´t standing your ground and fighting to the death also realistic? This monsters are supposed to be ruthless, fearless, not afraid to die. They are suposed to be more focused on killing, not on self preservation, and certainly not run away in the heat of battle like cowards. Players who do that in PvP are called runners and noobs by other players.
Is the patch aimed at making fights more challenging? I don't think so. It's easier now: enemies run away from us, giving time to regen. It was more dificult before when they kept attacking no matter what, giving us a hard time surviving. And now there's a bigger chance to land criticals on enemies because they will be running half the time, making figts easiear. So, now what, are you going to nerf criticals also? This is a never ending cycle. What the patch makes more challenging is farming, and more time consuming, that's all (and for my elementalist has made it impossible so far). Oh, and henchies are still as dumb as ever.
This patch doesn't make the enemies more "clever and canny and crafty in figuring out how to win". For instance, if I'm almost out of health and there's an enemie attacking me with full health, I just have to pop up an AoE skill and he runs away, waysting a good opportunity to kill me. How clever is that? In what way does that "bring the game back to more of a shared-experience feeling, rather than a feeling of having two entirely separate and different games" (PvE versus PvP)? By the way, what's the problem in having substancial differences between PvE and PvP? Everyone who bought the game understood that the two would play in different ways. And I'm glad there's differences, that only plays in favor of the game, everyone can choose what one wants to explore more.
So, what I think is that all the reasons you present to justify this patch are not valid, they're there to just disguise the real objective: another strong nerf on farming. But you forget that farming is another aspect that a LOT of people enjoyed about this game and this way you're just taking away a lot of their pleaure. I believe that you'll have a lot of discontent players on your hands that will think twice about buying any more chapters. What for? Having things contantly nerfed? I'm all for tweaking, not nerfing.
I think that the influence of farming in the game economy could be easilly solved if you really wanted to. All you have to do is to stop letting prices fluctuate. Why don't you do with runes, materials and weapons the same that you do with armor? Just put them available at traders at fix prices. This will cut player trade, sure, but I think that trade isn´t what this game is all about. I personally have no pleasure in trading with other players, it's the opposite. When I need to sale or buy something, I have to loose endless time, time wich I could better use for playing the game. There would still be trade between players, only at smaller prices than on traders. It would be good for the general economy. Please consider this seriously.
Another suggestion: consider implementing, on the next chapter, presets for skills, attributes and equipment, like you have now for weapons. It's such an asle changing between builds. And create more char slots.
Well, are my "comments of a constructive nature"? I hope so.This is my opinion about the patch and about some things that could be changed.
By the way, Arena Net, compare the number of pleople that complained about the price of items and the number of people that complain now about this update. What does that tell you?
Good going Arena Net. I think I'll try World of Warcraf now. I have a free trial for 2 weeks and if I like it I'll stay there. And this isn´t just childish blackmail, it's a fact. Best of luck.
PS: Oh, another thing. Just now, as I was browsing your site to try and send this message to you, I saw a news saying that a new profession has been revealed, the Assassin. But for us to learn more about this we have to buy Play Magazine.Nice to see how well you treat your players.
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Nov 20, 2005, 05:44 PM // 17:44
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#1920
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Underworld Spelunker
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[QUOTE=Silvermoon Sky]
Good going Arena Net. I think I'll try World of Warcraf now. I have a free trial for 2 weeks and if I like it I'll stay there. And this isn´t just childish blackmail, it's a fact. Best of luck.
QUOTE]
here is your 3-4 hydras with an elementalist so what is your complaint?
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